Maintained the invisible space idea:
Physical interactive composing >> Mime Room


Developing Process:
- want to use unity and hand detection to do a mini game.
 

- 
set up azure kinect body detection in unity

 
- 
mapped two cube with hands bones positions and created skybox
 

- start to test with the virtual box triggering sound idea (as original proposal)
 
hitting the middle transparent box will give out drum sound at each hit.

- because the drum hitting sound resembles colliding to some walls with hand detection, it give birth to the Mime idea - Although you can’t see, the glove is touching and hitting an invisible room.